Like every year, meditate was able to involve KaiRo in an interview. But read for yourself!
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World of Gothic:
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Days are getting
shorter and the long evenings are a sign that Christmas is near.
Children’s eyes are shining in the light of all the Christmas
decorations, dealers are busy and happy – only one group of
unfortunates is wandering around with dejected looks. No one will put
what they’ve been craving for onto their table for presents. They
will look at the candles somberly and watch sighing at the night of the
raven for the 105. time. Can these restless people be consoled? And
please don’t tell us that there will be another Christmas next
year.
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KaiRo:
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Hello. Is this really true? Are you a
“group of unfortunates”? Nothing is farer from us than to
make you unhappy but the postponement of the release date to the year
2006 in fact bodes well for you. Just imagine you would find Gothic 3
under your Christmas tree, rush to your PC, install the game and savour
a world full of … unfinished game mechanics, callow balancing
and open plots. That’s not a beautiful thought, is it? .We want
to make Gothic 3 really good and so we have resolved to do more than we
could achieve in the projected period of time. In order to being able
to keep our promises concerning the content of the game, we decided to
spare you disappointment under the Christmas tree and to present you a
beautiful game in the sunnier half of the year.
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World of Gothic:
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What’s your suggestion? How can all those people who are nuts about Gothic be consoled for Christmas?
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KaiRo:
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Watch Peter Jackson’s King Kong in the
cinema or get some snowball-scrolls and cast it on your friends,
… or meet here at WorldOfGothic and discuss about Gothic.
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World of Gothic:
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And what about
you? Do you celebrate Christmas or will you cancel it because you are
busy with Khorinis? Is the date of release giving you sleepless nights?
Generally, how do those days look like if a game nears its completion?
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KaiRo:
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The development of a computer game has several internal release dates
and each release reflects the current status. Some releases, so called
milestones, are presented to the publisher. With these milestones the
publisher is able to keep track of the production. We had resolved to
make a big step forward shortly before christmas in order to be able to
have some days off and spend some time with our families. We’ve
reached this target. The whole team got teary-eyed regarding the recent
release and also JoWooD has been pleased about this great leap forward
Gothic 3 made this month. Especially in the visual field our new
lighting system has been exceptionally well received and the complex
and fluently performed fights with motion-capturing-animations look
extremly convincing in the meantime. That’s why we can celebrate
Christmas with a good feeling and start afterwards with a lot of new
energy.
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World of Gothic:
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How far are you with the project?
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KaiRo:
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So near but yet so far...
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World of Gothic:
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Werden schon die Texte eingesprochen?
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KaiRo:
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No, not for a long time yet. The speech
recordings will take place while the game is in its final testing
stage. By then last-minute alterations to the texts can be made which
will accrue during the finishing of the story in the beta-stage.
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World of Gothic:
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This time, will there be more speakers?
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KaiRo:
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We still haven’t engaged all speakers and
the casting still lasts. Of course we need a bigger diversity of voices
as the world is much bigger too. We will consider that but there will
be still some NPCs that will have to share one voice.
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World of Gothic:
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Will there be any reknown voices?
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KaiRo:
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Naturally, all reknown characters will have the
same voice as so far if you mean that with “reknown”
voices. If there will be also famous speakers isn’t certain yet.
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World of Gothic:
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Oblivion has been postponed to the first quarter of next year. Will this have an influence on the release date of Gothic 3?
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KaiRo:
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No. We don’t want to wait longer with the
release than necessary and we either don’t want to release a game
that is not a 100 % finished. The day we will finish Gothic is in no
way the result of political decisions but simply the day we really
finish the game.
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World of Gothic:
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How do you generally magage this balancing act between economic success and personal standards?
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KaiRo:
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Actually this is not really a balancing act. We
develop a game that meets our personal requirements and we hope that it
will be successful. I’m sure that there are other concepts in the
game industry to make more money in less time but this way we
don’t even want to try out such a balancing act. Of course we
have to pay attention to earn enough to bring in the high costs for
development but we believe that our personal requirements will lead to
Gothic 3 being successful. And the lively discussions in the forums and
the briskness of the Gothic makes sure that we can work on our third
baby in an optimistic mood.
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World of Gothic:
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How many compromises did you accept?
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KaiRo:
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Unfortunately there were some ideas we had to
discard with a heavy heart as they would have unnecessarily complicated
the gameplay or would have simply cost to much money. Our dream of
small video sequences in certain situations during the game bursted and
instead we will continue telling the story with the game engine. Mounts
have also been dropped as they couldn’t consistently be arranged
with the world. Difficult decisions are normal in everyday life of game
developers and mostly they are about the question if a certain feature
is really important for gaming enjoyment or if it could rather spoil
the game.
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World of Gothic:
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How will you
handle the English-speaking market this time? Will Gothic 3 be released
at the same time or what are you planning to do?
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KaiRo:
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One thing’s for sure: The
English-speaking market won’t be neglected in such a terrible way
as the predecessors. If the release date will be the same will be
decided within the next few weeks. Concerning the speech recordings
there will be a huge logistic effort to cope with. For Gothic 2 far
more than 150 000 words had to be translated and recorded –
that’s about 10 houres of voice output. This amount will of
course be again higher for Gothic 3 and if we would release both
English and German version at the same time, we would have to engage,
brief and record lots of speakers in a period of a few days. I’m
personally very curious if and how this will finally work out…
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World of Gothic:
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Now the probing questions of our users. First of all the story – please, tell us something…
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KaiRo:
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Once upon a time there was a cool guy who
sailed together with a bunch of other cool guys through the Myrtanian
sea until he arrived at the mainland. In front of his eyes there is a
huge world in a huge mess. From the point of view of humans the war
against the orcs didn’t go according to the plan and for the few
survivors the situation doesn’t look good at all. Most humans
have been enslaved and have to labor for the orcs. Only a few had been
able to flee and strayed lonely across the land until they joined
forces and from this time on they brooded about their insurgent plans.
The capital Vangard has in the meantime become a kind of Gaul as the
army of the king was there still able to defy the orcs to some degree.
At least until the day the cool guy arrived at the seaport of Ardea.
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World of Gothic:
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I actually meant, how does the ... hmm, lets say... storydesign look like?
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KaiRo:
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Actually it looks ... hmm, lets say ... quite good.
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World of Gothic:
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Is everything finished?
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KaiRo:
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Is it bright at night?
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World of Gothic:
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How did the story develop that this time leads us onto the mainland?
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KaiRo:
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The background of the story which is the basis
for the plot in Gothic 3 along general lines already existed before.
The war against the orcs is an issue since the first part of the
series. King Rhobar II, the four realms at the Myrtanian sea and the
desert Varant have already been mentioned in the intro of Gothic I. So
it just makes sense for us to include the story of Gothic 3 into this
established structure.
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World of Gothic:
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By whom are the details?
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KaiRo:
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Four authors are working on the story from the
basic vision up to writing out individual lines of dialogues. Mike
Hoge, Björn Pankratz, Mattias Filler and Stefan Kalveram design
the whole story line and the game design initially on paper before it
will be implemented into our the development environment.
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World of Gothic:
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Is there one who is in charge of the main thread and others for side-quests?
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KaiRo:
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No but it is split up so that is makes sense; for example into regions or interests.
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World of Gothic:
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Whose imagination is bubbling over with ideas to generate a whole universe?
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KaiRo:
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Like every other universe the Gothic universe
began with a big bang. In our case it had been in the head of Mike
Hoge. He had the basic idea but since Gothic 1 the story had been
developed by all of the authors in equal measure. Still all suggestions
have to pass the Mike-test (it consists of a rating after having
thought deliberatly about an idea within the scale “that
sucks” and “not totally bad”) as he is the creative
leader and is keeping the whole vision together. But afer 7 years of
writing the story together they know each other well enough and they
complement one another perfectly.
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World of Gothic:
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Will the story change during the production process and the determination on the technical feasibility?
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KaiRo:
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Absolutely! For example mounts were intended to
be integrated into the game in the beginning. Naturally it
wouldn’t have been sufficient if we integrated them without a
comment but we would have had to do that very carefully concerning the
story line and the gameplay. When we decided not to introduce mounts we
had to rewrite the corresponding parts of the story.
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World of Gothic:
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Do you also add something?
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KaiRo:
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Daily!
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World of Gothic:
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Are you dropping something?
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KaiRo:
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Hourly :-). Just kidding.
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World of Gothic:
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Does the technique inspire the story or is the story already finished and you try out what can be realised?
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KaiRo:
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We develop the technics ourselves and so we can
form the story according to our visions. That makes it possible for us
to make the engine to measure regarding the intended requirements. So
first the gameplay and the story are designed and then we dicuss the
technical feasibility. In some cases ideas have to be rejected or
altered and story authors and programmers try to compromise but in most
cases the authors have a feeling for the feasibility of an idea.
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World of Gothic:
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We already know that
our hero will be able to influence the mood of the inhabitants of
Myrtana. Will it be possible to spoil a character so that the story
can’t be finished?
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KaiRo:
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I think that’s a rhetorical question, isn’t it? :-) Of course not! Er ... I assume.
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World of Gothic:
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Can the hero be executed?
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KaiRo:
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Well, the orcs are not reknown for their
patience and sometimes it could happen that there is an axe in the
hero’s way if he wants to pass.
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World of Gothic:
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How will
communication with NPCs work? Will everybody already know about what
the hero has done? Or will it be possible to overtake these
informations?
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KaiRo:
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As it has already been reported on we enhanced
the AI of Gothic 3 by a global level. Strictly speaking there are two
new lebels which will exceed the interpersonal level: the city and a
world level. How information on the deeds of the player will spread
will depend on the level for which this information is relevant.
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World of Gothic:
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How often would
you play the game in the current stage? We already know the possibility
to play different characters. How will that work this time?
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KaiRo:
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After playing it the first time I would decide
spontaneously if I think I could still discover new fascinating things
if I played it again. Playing the game once again will be more exciting
this time as there are no linear strands any more.
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World of Gothic:
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Now to some other
aspects. Since the release of the Night of the Raven a lot has changed
in our forum. We are now independent and founded an own forum network
which has currently about 22,000 members. Only the Gothic forums
contain about 30,000 topics with more than 500,000 posts. Are you glad
about such a big number of fans who maintain their consistency more
than 3 years after your last game?
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KaiRo:
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I think to be glad isn’t
the right expression for this. I don’t exaggerate if I tell you
that all our fans are the main reason why we still have that much fun
doing our work. Personally I’m again and again impressed by the
fact how fast a news I posted spreads within the community. If I put an
update on the official website your reaction time is often below 5
minutes and that really amazes me. Regarding that there are people like
you who keep an eye on our development and who appreciate every detail
we release alone makes the job at Piranha Bytes to a dream job. As
composer I naturally was happy that the pieces of music in the download
area have been accepted in such a positive way long before the game
will enter the market. You are so to speak an indicator for us if we
are on the right way and your faith in our work is a present for which
we can only return the favor as we put all our heart and soul into this
project as possible in order to create a wonderful game for you.
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World of Gothic:
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Do the discussions in the forums influence your work?
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KaiRo:
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Of course. In the beginning we’ve had
members of Piranha Bytes who have been in charge of retaining an
overview of the discussions in the forums and to point out to point
important questions out to the team. In the meantime this has changed
as nearly every Piranha is reading the forums himself. WorldOfGothic is
not only our gate to you but also your gate to us and we get many ideas
and helpful suggestions through it.
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World of Gothic:
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There are
especially heated discussions concerning the hardware requirements.
There are some people who want to align their PC exactly to the
requirements of Gothic. Are you in the position to concretely state
something? So one could wish for a suitable graphics card this
Christmas…
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KaiRo:
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No, at present this unfortunately makes no
sense. We get it straight that we should state hardware requirements in
the near future but we simply don’t know it. The engine is still
not optimized and there is too much content to be added to estimate the
requirements. We’ve already stated our expectations but we
currently can’t tell you more about that..
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World of Gothic:
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Will the
physics-engine of the game be relevant for solving quests? For instance
Half-Life 2 where the player has to move objects to get on.
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KaiRo:
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No, the physics-engine only helps us to make
the world more realistic. When talking about a physics-engine many
people first and foremost think of a gravity-gun or funny
balancing-riddles. But there are lots of more basic features like
checking collisions or the proper falling of items which are managed by
the physics-engine. So it is an important part of the Gothic 3-engine
though the player may not notice it immediately.
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World of Gothic:
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Generally, I’d like to ask some questions concerning details. Can our hero climb up trees?
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KaiRo:
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No.
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World of Gothic:
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Our hero has
always been quite a good cook though solely roasted meat is a bit
monotone. But what about other needs? I’m missing things like an
outhouse. Will I have to continue to go behind a bush?
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KaiRo:
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Other needs? No, our hero
doesn’t have to care about such primitive things like basic
needs. He doesn’t even have to eat if he doen’t want to.
Frankly: There are many things player will be able to do on a voluntary
basis and in some cases he will be rewarded for doing so. But it
won’t become an obligation.
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World of Gothic:
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My favourite char
is always the mage. This is why I was frightened when I heard that
magic has disappeared. Fortunately it will come back in some way. Will
I be able to influence this?
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KaiRo:
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Runic-magic has disappeared what will cause
that all wannabe mages (like paladins) won’t be able to use it
any more. But there is still elemental-magic and there are also some
people who can handle it. For elemental-magic one won’t need
scrolls or runes but rather extract magic energy directly from the near
environment.
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World of Gothic:
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How distinctive
will be the possible ramifications of the skill tree? When the player
wants to learn a special skill, a so called perk, will he need other
perks as a basis or depends learnability of perks on attributes like
strenght, dexterity or magical skills?
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KaiRo:
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You can’t explain this in a general way.
Most perks can be learned from teachers and every teacher has his own
requirements. One will only train you if you are strong enough, another
one can be bribed or a third one wants you to share his interests.
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World of Gothic:
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Another important
question many people are interested in: Various articles announced that
with Gothic 3 the modding community will again be supported with
special mod-kits. As there is a new engine there are certainly new
tools that can be provided. Will a editor be enclosed with the game at
the release or can these tools be downloaded seperately at a later
date?
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KaiRo:
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As the modding-community is near to our heart
we all at Piranha Bytes expect that there will be a mod-kit.
Unfortunately we don’t know when we will be able to produce it
and how it will exatly look like. Our editor is in its current version
not appropriate to be released as it is firmly integrated into our
development environment and it doesn’t function autonomously.
This signifies an amount of work we presumably cannot spend in the
pre-release-time schedule.
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World of Gothic:
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Will it become
simplier with this editor to create your own Gothic mods? Is it
relevant that a user-friendly editor would enlarge the modding-scene,
lead to more mods and so would also prolong the actuality of the game
which is a good sales argument?
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KaiRo:
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At the moment solely the finishing of the game
plays a decisive role. As is known we are not in time that’s why
it would be a luxury we cannot afford. Of course, a big
modding-community would be great but we hope they will forgive us if we
publish the editor after the game.
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World of Gothic:
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For whom is a user-friendly editor more important? JoWooD or Piranha Bytes?
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KaiRo:
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Piranha Bytes. JoWooD would for the reasons you
mentioned above profit of a modding-community but we are the ones who
have to develop the game with this editor and the more comfortable the
editor is, the shorter is the time to develop the game and the less
gray hairs will grow on the developer’s heads.
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World of Gothic:
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What about the
music? Is everything finished? How were the recording sessions in
California in September with Lisbeth Scott? Was it also a bit like a
small holiday for you?
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KaiRo:
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Lisbeth has sung in California while I gave
instructions from my computer in Essen. We had some difficulties to
agree on a date as Lisbeth has been busy with the recordings for the
film Narnia and additionally worked with Stephen Spielberg and John
Williams on München. I’m absolutely satisfied with the
results. In January we will start with the post-production and then we
will mix her fantastic voice with the ochestra-tracks.
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World of Gothic:
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Will there be some music for our CD-player included this time?
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KaiRo:
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For me this topic is extremely up-to-date as
I’m busy with setteling the remaining questions concerning a
soundtrack-CD. Still there is nothing for sure but it seems as if there
won’t be a CD included with the game but perhaps a bit later with
the special edition of the game.
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World of Gothic:
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What about the
packing and all those things that will generally be included? Rather
Spartan or quite luxurious? What about a special edition?
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KaiRo:
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We will deal with this subject during the beta-tests and the speech-recording sessions.
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World of Gothic:
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What would you
think about an advent calendar on your site with small presents for us
in the form of pictures or music each day? Well, as it’s already
Christmas this question may be too late but what about a present?
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KaiRo:
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