Command |
Result |
god |
Invincible mode. Infinite mana and health |
fullhealth |
Refills health |
idkfa |
Player gets all items/skills in the game |
defeat |
something you should not use! |
audio.fAmbientVolume |
sets the ambient volume |
audio.fEffectVolume |
sets the effect volume |
audio.fMasterVolume |
sets the master volume |
audio.fMusicVolume |
sets the music volume |
audio.fVoiceVolume |
sets the voice volume |
camera.fAziSpeedScale |
scales the azimuth angle velocity around target (default: 1.0f) |
camera.fElevSpeedScale |
scales the elevation angle velocity around target (default: 1.0f) |
camera.fFieldOfView |
toggles the camera's field of view (default:90) |
camera.fMaxDistToPlayer |
sets the maximum clamped distance to the player |
camera.fMoveSpeed |
sets the movement speed of the free camera (default: 300.0f) |
camera.fMoveSpeedAccel |
sets the movement speed modificator if pressed [SHIFT] (default: 3.0f) |
camera.fMoveSpeedDeccel |
sets the movement speed modificator if pressed [CTRL] (default: 0.5f) |
camera.fRelaxCamera |
sets the camera pos relax factor |
camera.fRelaxDist |
sets the camera dist relax factor |
camera.fRelaxFOV |
sets the camera fov relax factor |
camera.fRelaxPlayer |
sets the player pos relax factor |
camera.fRelaxXAxis |
sets the camera x axis relax factor |
camera.fRelaxYAxis |
sets the camera y axis relax factor |
camera.SetMode |
sets the current camera mode |
camera.ShowPosition |
shows the current position of the camera |
camera.ToggleModeChange |
enables or disables the mode changes of the camera |
caps.DisableAlphaRendering |
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caps.DisableModuleRendering |
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caps.DisableStencilTesting |
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caps.EnableDynamicVisualsRendering |
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caps.EnableLightMaps |
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caps.EnableObjectVPTHCCulling |
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caps.EnableOcclusionCulling |
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caps.EnableStaticVisualsRendering |
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caps.EntityProcessingRangeSphere |
changes the EnterProcessing range, must be greater than the processing range |
caps.EntityROI |
changes the processing range, must be smaller than the EnterProcessingRange |
caps.FarClippingPlane |
changes far clipping plane |
caps.FarClippingPlaneLowPoly |
changes far clipping plane for lowpoly mesh |
caps.GlobalVisualLoDFactor |
Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines |
caps.OCCheckThreshold |
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caps.OCPixelOverdrawThreshold |
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caps.RenderDebug |
toggles rendering of entity debug infos |
caps.ScreenObjectDistanceCulling |
Simple distance screen metric object distance culling used. Culls all objects under threshold |
compile navigation |
(re-)compiles the navigation scene! |
console.font |
defines the font of the output window |
console.dimy |
defines the y height of the console in pixel (default 250) |
console.dimx |
defines the x width of the console in pixel (default: renderer width) |
console.posy |
defines the y pos of the console in pixel (default 0) |
console.posx |
defines the x pos of the console in pixel (default:0) |
console.filterlevel |
defines the spy filter level (default 5) |
console.outputlines |
defines the number of buffered output lines in the console (default: 5000) |
colorscheme |
choose next color scheme |
control |
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F) |
DebugShowDiffMem |
shows memory diff output in zspy and traceview |
DebugShowMem |
shows memory output in zspy and traceview |
DisablePrefetcher |
Disables prefetcher |
dispose |
disposes items from the inventory |
dViewGameKeys() |
Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G) |
edit |
edits the current entity |
EnablePrefetcher |
Enable prefetcher |
focus.ShowTA() |
toggles the focus ai debug mode (assigned to key: LEFT CTRL+A) |
game.bTestMode |
toggles the testmode on or off, 0: off, 1: on (default:1) |
game.Chat() |
start an irc chat session |
game.ForceCrash |
guess what! |
game.ForceFloatException |
causes a floating point exception! |
game.SetTime |
Sets the World Time |
game.ShowVersion |
prints out the current game version |
game.WatchFPS |
opens a statistic control with fps output |
give |
places an instance of the given item in the player's inventory |
goto |
beams player and camera to the given entity |
gotocamera |
beams player to camera position (assigned to key: LEFT CTRL+PAGE UP) |
illumination.CycleLightningModes |
cycles through all lightning modes (assigned to key: LEFT CTRL+I) |
illumination.CycleMovingLight |
cycles through all moving light modes (assigned to key: LEFT CTRL+L) |
illumination.SetPixelHemispherePixelLightning |
set the lightning to pixel hemisphere mode |
illumination.SetSimpleLightning |
set the lightning to simple mode |
illumination.SetVertexHemispherePixelLightning |
set the lightning to vertex hemisphere mode |
illumination.SetVertexHemisphereVertexLightning |
set the lightning to vertex hemisphere mode |
invisibility |
something you should not use! |
kill |
something you should not use! |
music.bEnableAutoUpdate |
enables or disables automatic updates |
music.bEnableTriggers |
enables or disables accepting triggers |
music.sDayTime |
sets the daytime |
music.sLocation |
sets the location |
music.sSituation |
sets the situation |
PhysicFPS |
steps the physicscene at [n] fps |
physics.dToggleActorAxes |
Toggles the visualization of the axes of the physic actors |
physics.dToggleBodyAxes |
Toggles the visualization of the axes of the bodies of the physic actors |
physics.dToggleContactForce |
Toggles the visualization of the contact forces acting on the bodies of the physic actors |
play ani |
syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib] |
player.fForwardSpeedMax |
sets the maximum forward speed of the player in m/sec (default: 300.0) |
player.GotoStartPosition() |
beams the player to the starting point (assigned to key: LEFT CTRL+H) |
spawn |
spawns an instance of the given entity name |
trigger |
triggers the given entity or the focus/editor entity if no name given |
version |
prints the engine version |
quit |
closes the application's window |
history |
prints the history of entered commands |
help |
prints a help line for each command |
clear |
clears the console output |
physics.dToggleBodyMassAxes |
Toggles the visualization of the mass-axes of the bodies of the physic actors |
physics.dToggleRays |
Shows ray debug lines (assigned to key: LEFT CTRL+R) |
physics.dToggleStatistics |
Shows some physics debug output |
Remotedebugger |
starts a remote debugging session on the target machine [localhost], if nothing entered |
show position |
display the current camera position |
spy.AddComment |
adds a comment line in the spy |
stats.dToggleGlobal() |
Toggles global scene-debug-output (assigned to key: LEFT CTRL+S) |
teach |
teaches the specified spell(s) and/or skill(s) |
timer.fTimeScale |
sets the time scale value (default: 1.0) |
toggle memdebug |
tests the memory for corruptions (SLOW!) |
untrigger |
untriggers the given entity or the focus/editor entity if no name given |
view.dShowLabels() |
visualizes all relevant label psets |
view.dShowLights() |
visualizes all relevant light psets |
view.dShowNavigation() |
visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N) |
watch |
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+W) |
world.ToggleFolder |
enables or disables the given sector-folder |
world.ToggleSector |
enables or disables the given sector |