What is Beliar's claw?
Beliar's claw is an old relict and an useful weapon as well. You can get
it if you kill the final enemy of the Add On, Raven. He either wears it or
let it fall.
However, a mage can never use the weapon; this is reserved for the
city guards/paladins und mercenaries/dragon hunters. But mages get
something in return for this drawback: Special beliar runes which are only
available to mages.
But at first the weapon is useless for you. You have to consecrate it on a
beliar shrine. The consecration is very simple, just put yourself in front of
a beliar shrine and then use the appearing dialog option "Beliar's Claw
upgrade". Additionally you can get gold for attributes by praying, but this is
irrelevant here.
Consequences for mercenaries/dragon hunters and city guards/paladins
If you've got a level of between 1 and 10 while consecrating, you get beliar's
claw at level 1. Totally there are 20 levels that the weapon can gain.
For two level ups of the hero one weapon improvement is possible, naturally only, if you pray.
You can also pray after e.g. 6 ascended level. Then the claw raises 3 levels at once.
The claw can reach the 20th level when the hero is at
level 47.
Player's Level
|
Possible Weapon's Level
|
Beliar's Claw as One-Handed Weapon
|
Beliar's Claw as Two-Handed Weapon
|
Weapon Damage
|
Chance of Extra Damage
|
Weapon Damage
|
Chance of Extra Damage
|
<11
|
1
|
90
|
12
|
100
|
12
|
11
|
2
|
91
|
14
|
101
|
14
|
13
|
3
|
92
|
16
|
102
|
16
|
15
|
4
|
93
|
18
|
103
|
18
|
17
|
5
|
94
|
20
|
104
|
20
|
19
|
6
|
95
|
22
|
105
|
22
|
21
|
7
|
96
|
24
|
106
|
24
|
23
|
8
|
97
|
26
|
107
|
26
|
25
|
9
|
98
|
28
|
108
|
28
|
27
|
10
|
99
|
30
|
1ß9
|
30
|
29
|
11
|
100
|
32
|
110
|
32
|
31
|
12
|
101
|
34
|
111
|
34
|
33
|
13
|
102
|
36
|
112
|
36
|
35
|
14
|
103
|
38
|
113
|
38
|
37
|
15
|
104
|
40
|
114
|
40
|
39
|
16
|
105
|
42
|
115
|
42
|
41
|
17
|
106
|
44
|
116
|
44
|
43
|
18
|
107
|
46
|
117
|
46
|
45
|
19
|
108
|
48
|
118
|
48
|
47
|
20
|
110
|
50
|
120
|
50
|
|
The disadvantage of improving the weapon are the "costs". Every improvement costs 5
hitpoints (perm.). The claw can be either an one-handed or a two-handed weapon? What the claw is going to be depends on
the talent that you control better. You can change the kind of the weapon after
every improvement, if you've changed your one-hand or two-hand talent in the
meantime. But this is no longer possible if you've gained the maximum level. There is no
minimum strength so everyone can wear beliar's claw.
What about the extra damage?
The chance of extra damage is 12% on level 1 and raises by 2% per
improvement till it's up to 50%. Extra damage means that 100 hitpoints are taken
from the enemy, unrelated to his protection values.
Consequences for mages
Mage only can get the rune. After the first time praying on a beliar shrine the
weapon disappears from the inventory. You can get the following runes:
-
Circle 1: Root
-
Circle 2: Energy Steal.
-
Circle 3: Create Watcher, Beliar's Rage
-
Circle 4: Insect Swarm, Create Zombie
-
Circle 5: Scream Of The Deads.
You can
just carry one beliar rune at one time, so these runes differ from water and fire
mage runes which can be collected. If you want a new beliar rune, you have
to go to a beliar shrine and exchange the old rune for a new one. If a mage wants to exchange his rune
with one of a higher circle, he looses 5 hitpoints per circle permanently.
However, if he exchanges his rune for one of the same circle, that doesn't happen.
Second alternative
If you don't want to keep beliar's claw you can give it to Saturas and you'll get 2000 experience points.
Text created by Todesfürst
Special thanks to Nachti for the values and some text passages.
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